This is a simple, targeted change. Which intends to mix up and prevent repetitive, boring builds for tactical games. It should be compatible with any system that has both levels and feats (such as 3.5).
Feat deck: The players make a d100 table of feats, you can use the feats lists Here (pathfinder), here (4e), and here (5e). This is your deck, and the feats are referred to as feat cards.
When you gain a feat or ability score increase, roll 3 times against the table and pick one of the three rolled cards, you gain that feat, and that feat is removed from the deck and replaced with a new card.
If you roll a feat which has a prerequisite you cannot meet, then discard it and draw a new card.
If you don't like any of the cards, then you can add +1 to two different ability scores instead.
Players and gms may remove existing cards and add new ones to the deck at any time they are not drawing cards.
Variant rule: You may replace all the class features and abilities gained on a level for a roll on the table. This does not affect stuff such as martial arts die scaling, proficiency bonus, save bonuses, and spell slot increases. You obviously cannot use this if you don't have a class feature on one of your levels.
This is technically a low effort post but I had to read the 4e rulebook and pathfinder.
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