Tuesday, April 15, 2025

By endmost night: Oneironaut

 

Art is “The oneironaut” by Ricardo Emig. The original inspiration for this setting. 


A: Omniscience, Prism world.

B: Oneironaut, Record keeper

C: True strike

D: Divination, Knowing. 


Skills: Astronomy and: 1-Linguistics/archaeology, 2-sculpture/architecture, 3-cryptography/truth.   

Starting equipment: Telescope, star charts, fine clothing, a bottomless bag of black and white glass shards (100kg/day), a dueling live gun (2d4 piercing, 1 hour and 1 ration to reload). 


Omniscience: 

You have 3 meters (10ft) of omniception* in a sphere around you. Your wisdom and intelligence modifiers cannot be reduced under [templates] by any means. 


Omniception allows you to see the complete structure of things, like a 3d scan, works on any tangible creature, including invisible creatures. Your sight comes “sideways” 4th dimensionally. 


You also have a helmet, it is made of glass, if it is broken, but you can recover the material, it costs [Level]x500s, if it is lost, it costs an additional 5000s. It allows the following things.  

1: It extends your omniception to a [template]x6 meters line in addition to the existing radius, the line is a 1m diameter cylinder. You are blind outside this range.   

2: You may turn your omniception on and off at will, this takes a full second. 


Prism world: 

You gain weaknessx2 to psychic. 

In addition, you gain [template]+[level] of the following sight options (Roll the level and choose the template.), you may only have 1 active at once. These effects apply to anywhere within your omniception. Unlike your standard vision, most of these are stopped to some degree by thick walls, or large sources of the energy you are sensing.  


1: Heat/thermal energy: Infra red. 

2: Radiation: High energy light. Not UV but gamma/X-ray works. 

3: Anxiety/Fear: Lingers like a cloud. 

4: Strain/structural burden: Color coded, turn dark red when close to breaking. 

5: Illness: Does not cover general health, but instead organic infections. 

6: Spirits and the possessed: Can detect and see the rough power of a presence in a host.  

7: Magic: Magic passively emits light in octarine when outside a host. Octarine is very weakly interacting and non-energetic, so can be seen somewhat through walls. 

8: Far: Uses the air as a lens to detect incoming light, hurts to look for too long or along too much atmosphere due to informational feedback and concentration. 

Were it not for this, you would be able to see farther than Hubble.

9: Health: Lets you see the hp of living things. This does mean hp is a diegetic measurement to oneironauts.

10: Age: The age of the concept of the thing as an individual object, not of the thing itself. So 

when a chair is manufactured, not the age of the wood. 

11: Between the lines: Read the mind of the author at the time of writing by reading a text. 

12: In-sight: Allows the detection of deception and self-deception. Does not say the nature or degree, and can have both false positives and false negatives (1/12 for both, secret roll). 

13: Ultraviolet: Some say this can also be able to see lucky/unlucky places. 

14: Good: Lets you see the amount of relative good associated with a thing. This works on how you would perceive it if you deeply understood it. 

15: Selective: Allows you to edit out specific things. Not a perfect memetic countermeasure, but usually the first sight most oneironauts take, as it can be used to decrease interference. 

16: Retroactive: Sees things how you would see them from your current point of view a set distance into the past. You can choose 2 time lenses with specific times (up to a day) when you take this sight, this sight may be taken multiple times to get more lenses. 

17: Sight: Lets you see the eye cones of where people are looking. 

18: Appraising: The monetary value of something on the market. 

19: Oracle: Lets you see a second into the future had you not seen it. 

20: Flame: Requires a special topaz for the lens, cannot be chosen, only rolled or crafted. 

Once per minute, set what you are looking at aflame, dealing [template] internal fire damage. 


Special materials can be harvested to make new lenses and custom sights with, such as the eye of a false dragonfly or witch gull. So long as you have the material, it only takes three afternoons of work to make the new lenses. 


Record keeper: Whenever you are looking for a document or piece of evidence, you can know instantly by looking at it whether it is related to the question you have in your mind. Your gaze automatically focuses on it if it is in your field of view if you close your eyes for a second and open them again. In addition, you write three times as fast. 


Oneironaut: Grants the use of dream divination:

Must be asleep to use, allows you to enter the dreams of other creatures to observe what they are currently looking at. You may attempt to read their mind, but this may alert them. 

Entities possessing the dream you are invading, lucid dreamers, and oneironauts may trap you inside the dream if they detect your presence, leaving you in purgatory and your body comatose until they release you. You suffer any psychic damage or death they do while trapped inside them. Detection can generally be avoided so long as you simply observe dreams. 

When travelling to the dreams of others, you must either have a very strong connection to your target (usually through a foci), or be close enough to walk to them. You may walk and visit the real world while in your dream body, but the world appears indistinct and grayscale, and the only information strong enough to show up within the dream realm is general emotions attached to a place. While walking in the dream realm, you must stay close to where a large amount of people are currently dreaming, or you will start to unravel. This effectively means you can only invade the dreams of people within the same city or village. 


True Strike: You automatically hit attacks on targets that have been within your omniception for at least a full round. Interruption resets this. You may only ever attack once per turn.


Diviner: You gain access to coin divination.  

When using divination, you must hold an item related to what you are asking about. These items are called foci. More magical foci with stronger connections are more likely to succeed, using multiple foci can allow one to see farther into the past, or seek a more difficult truth. 

Once a focus is used, it cannot be used again for divination by anyone until it ceases to be that item. 


Coin divination: Grab your focus, and ask a question. If your focus is related to the answer, and the secret is not protected by a wizard/related to the supernatural, you will get the yes or no answer to the question from the dm. If the conditions are not met, the answer will be random. 

Completely safe. But low information density per focus, and no way of detecting failure.


Full divination rules can be found Here.   


Knowing: You have perfect recall and photographic memory, you may learn skills and languages twice as fast, and have no limit on how many you can learn.


Notes:

1 Costs are for silver standard, so 1000g for gold standard games. 

2 Many of the sights are from the dice democracy channel in the glog discord Here.  

3 This post adapts this: https://youtu.be/ASCB8cbYgzo?si=NsT9LR9h2KNftm58  


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By endmost night: Oneironaut

  Art is “The oneironaut” by Ricardo Emig. The original inspiration for this setting.  A: Omniscience, Prism world. B: Oneironaut, Record ke...