Rat master remastered:
A: Rat friend, call rat, rat gossip
B: Transfer affliction, rat mapping
C: Summon dire rat, thief skills
D: Rat apotheosis
Rat Friend
You can speak freely with all rodents. All rodents and rodent like creatures recognize you as the beloved of the rat god, and will improve their starting attitude toward you by one step. This protection doesn't extend to your friends.
Call Rat
You tap on a wall, sing a song, or emit a high-pitched squeak. If there are rats nearby (and there are nearly always rats, unless you are underwater or on Antarctica or something) a rat who is loyal to the rat god will emerge from somewhere nearby and join you. You can call one rat per turn.
Rats obey you because they are terrified to disobey the rat god, for reasons they struggle to explain. They obey you unhesitatingly, although they will cry little rat tears and complain if you give them obviously suicidal orders.
The maximum number of rats that you can control and summon per day is equal to 10 times your level.
If you order your rats to fight, use the Minion rules. Each rat has HP 1, AC as unarmored, Movement 9(30ft).
Sidebar: Minion/swarm Rules
When attacking swarms, you don't roll to see how much damage you do, you roll to see how many you kill. Swarms attack in groups, and make a single attack roll for the whole group. This single attack does 1dX damage, where X is the number of minions in the group. AOE effects kill all minions in its area of effect with a failed save, or half of them on a successful one.
Rat Gossip
When gathering rumors, you gain 6x as many, as long as you spend at least 6 hours interviewing rats about what they've overheard. You can only use this ability once per city.
Transfer Affliction
Once per day, you can transfer a disease, poison, or curse onto a willing rat.
Summon Dire Rat
You can choose to summon a dire rat instead of a normal rat. Dire rats count as eight rats for the purposes of your Call Rat ability. And have stats as a dog or wolf.
Thief Skills
You have thief skills as if you were a level 2 thief.
Rat Apotheosis
Gain 2 MD you can use to cast darkness, misty step, silence and knock.
Rat Mapping
You can send your rats into a dungeon to map it. This takes 20 minutes per room explored (how many rooms the rats explore is detailed below), but is relatively low risk, since you can just sit outside the dungeon and interview the rats that come trickling back out. Choose how many rats you want to send in, these rats still count as being controlled by you.
The end result of this process is a map of the dungeon. Rooms are described primarily through smells (and remember that rats lack dark vision) as well as a general sense of "good place", "bad place", or "indifferent" based on whether the room contains anything of interest to a rat. Rats enjoy food, water, safety, warmth, and an abundance of places to hide (such as furniture debris or dirty straw). Rats don't enjoy fire, noise, large creatures moving around, people talking, or a complete lack of places. Because rats are stupid, lazy, easily confused, and terrible at passing messages along.
So the map is just a list of circles with lines drawn between them, labelled with the predominant smell of that room (if any), with occasional smiley faces and sad faces, depending on whether the rats did or didn't like the room.
Rats find all obvious exits to a room. They have a [rat]-in-6 chance of finding secret passages. Even if they can't enter it, they can still detect it, and tell you about it.
To draw your rat map, get a d6 for every rat that enters the dungeon. Assume that all the rats move into the first room and roll all the d6s. So if you sent in 6 rats, roll 6d6 for the first room.
Every result of a 1 or 2 indicates a rat that has died, gotten bored, or wandered off. This is modified by the danger level of the room.
If you have at least two dice that show a '6', the rats have paid especially good attention to this room, and return with a more useful description of the room. (More details than just smells and if they liked it--they actually return with a description closer to what a person would describe. Remember that they are limited by their language. A throne is described as a "fat human resting place", and a library is described as "a human paper granary". They have names for all the common monsters. You don't get to cross-examine the rat about the description--it's all just knowledge passed along by the rats. This basically equates to an extra line of description for the room.
Then pick up all the remaining d6s, pick an unexplored path (from any room), and then go through it. Repeat this process for the next room.
The original: https://goblinpunch.blogspot.com/2015/12/rat-master.html?m=1
Art is public domain.
It's a remaster because 1: Funny tautology (or is it just regular repetition?) 2: Unlike the remake, which is essentially completely rewritten from scratch with no words from the original, this class preserves many of its original words.
ReplyDeleteI love it! It reminds me of the mind thief from gloomhaven. Idk why, but I think it's a common trope to have a rat-master-person PC, and this fulfills that fantasy well
ReplyDeleteTy, I have never played gloomhaven, will look into it.
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