A: Mage, Synthesis, Warmind OR Closed eyes.
B: Spell eater, Counterspell, Ritual.
C: Tuner.
D: Arch mage.
+
Δ: Envoy
Δ: Carrion Lord
Δ: Wyrm
Δ: Lich
Starting equipment: A waterproof cloak and satchel with 100 sheets of paper, chalk, a pencil, 10 doses of powdered coffee and a saber.
Skill: Magic and: Physics and Mathematics, Anthropology and Witchcraft, Biology and Medicine, Religion and spirituality.
Mage:
-You may gain an MD and random (1d8) spell from any list of your choice for each template, including delta templates.
-You gain 3m omniception. You may see spirits, magic and the internal structure of things. Seeing spirits can lead to them establishing a connection with you, for better or worse. This is a form of limited divination*.
-Choose a spell school (listed at the bottom of the post). This is your primary school.
-You may gain spells from grimoires, magical or cursed items, and spell eater, though these are all zero-sum**. You may also gain spells from pacts with divine entities.
Synthesis: Whenever you gain a spell not from your school from any source, gain one spell of your choice from your primary school.
Warmind:
Gain +[template] to hit, and you may perform maneuvers as a fighter.
You may see HD, AC and MD.
OR
Closed eyes:
The first MD you use on any spell becomes a d4.
You may turn off your mage sight.
Spell eater: You may consume the spell casting organs (usually brain) of a spell caster or magical creature to steal 1 random spell (chosen by dm) from them.
Counterspell/Ritual: If you have a conceptually linked/inverted spell, you may spend a reaction and your MD to increase/decrease the [dice] and [sum] of a spell effect within line of sight. These are rolled separately.
Tuner: 1/day, change the result of an MD to any number.
Arch mage:
-Invent a new spell for your school.*** This is the first step to creating a new school of magic.
You may invest large quantities of resource, as well as an artifact or learned truth outside the purview of common mage kind, to invent additional spells.
-Choose [level] non-capstone spells from any school.
***Requires approval of every player and the dm. This will be added to lists of future pcs or NPCs from that school.
Δ: Envoy: Enter in a personal agreement with a demon, spirit or other supernatural entity.
1/day, you may change a MD to a die of any size from d2 to d12. 2/day, If your patron is an angel, major god****, or if you are possessed.
Δ: Carrion Lord: Implant an organ made from divine or truly mythical flesh into yourself. Such as from angels, demons, true dragons, and outsiders.
You suffer a tenth of and gain a corresponding benefit from any curse or disease inflicted by something you willingly imbibed.
Δ: Wyrm: Be far, far too deep underground.
You may use your blood as lantern oil, 1HP per hour. The MD only lasts for the duration the condition is met, but you can keep the spell.
Δ: Lich: The way is unknown, save for the first step. All demons know the path, but are reluctant to lead you there. Convince them.
Recover max hp damage at a rate of 1/hour. Your memory and ethics cannot be altered. You are immune to all forms of death, including true death. Though, this does not prevent damage in any way.
You may consume the hearts of souled creatures who have taken no soul damage in order to gain 1 max hp and deal 2 soul damage. The minimum hd of the creature increases by 1 for every 3hp you have gained.
You may also store up to [template] souls within your body. Which can be used to regenerate md or to create and store 2hd homunculi.
Your body will adapt to any material implanted to it, maintaining structure and function as best it can. You could replace your brain and heart with adamantine, should you wish.
*Divination post upcoming. Omniception also allows you to see through walls and inside objects. Divination post will include counterrmeasures.
**Zero sum as in the amount of spells remains constant. Only gods and demons introduce new spells into circulation.
****Praying does not count as a personal relationship, to count, you must be able to reliably contact them, and to criticize them without fear, and to, if you ever needed, go see their physical form.
Nine rivers spell lists here:
https://docs.google.com/document/d/1Z33Zqas5_rrQDctBo-kL9GIEzEuzNHJdrMS5nnAqdPM/edit?usp=sharing
You may also use any glog mage, such as from this list: https://attnam.blogspot.com/2018/08/d50-glog-wizard-schools.html?m=1
What is magic?:
Magic is divided into two forces.
First is true magic. This is divine essence which permeates the land, stemming from the blood of a god deep within the earth. All angels supply their own divine essence, granted to them by a their god at their creation. When they run out, after many kalpas, they fall and become demons. Hollow shells of angels which crave souls and the flesh of gods to regain their wholeness. Mages act as demons, and originally learned magic from them. They require an external source of magic. Magic is passively absorbed when at least a league outside a city or town at sunset every day. But must be bought when within a city.
Second is resonance. This is conceptual resonance between concepts and reality. Things which are associated conceptually cause each other. To paraphrase, here is a quote from the golden bough, which I read a couple of days ago (The broad strokes of this magic system are 1.5 years old at this point).
“If we analyse the principles of thought on which magic is based, they will probably be found to resolve themselves into two: first, that like produces like, or that an effect resembles its cause; and, second, that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed.”
Therefore, resonance is the manifestation of conceptually linked phenomena causing each other.
Author notes: This class is quite powerful, but should in theory be relatively balanced with other mages, if only having a wider spell list. Lich is ridiculously powerful, but has been adjusted to be stronger based on feedback. It aught to be difficult to get.
Also, should I add explanations to the names at the beginning of the posts? This name is based upon the mix of the Golden bough and the hanging of Odin. Please comment bellow.
A Lich drawn by Yann Blomquist.
(Artist unknown.) This was the token used by a player
who was a soul mage during the first ever game in this setting.