Saturday, January 18, 2025

Nine rivers of blood: Warrior:

 Nine rivers of blood: Warrior: 

A: Warrior, Paths. 

B: Life alchemy, +1MD.

C: Parry  

D: Saint


Skills: Fortification and 1-Survival, 2-Police work and espionage, 3-Etiquette and academia, 4-Religion and craftsmanship. 


Starting equipment: A Livegun (3d6, hits touch ac, takes an hour, a ration and a handful of scrap metal to reload), a melee weapon of your choice, a suit of armour, three cans of fish, and a bag of caltrops. 


Warrior

-You gain an additional action.

-You have [level]+1 times the agility and strength of a commoner.

-Add +[templates] to hit rolls, grapples, manoeuvres, stunts and physical ability checks.  


Paths 

-You may choose any path from the list here, using those rules.

-You start with 2 paths and 1 technique or stance from each at level 1. And you gain a new technique whenever you level up. You also gain a technique whenever you defeat a legendary or significantly superior foe.

-You may learn a path by learning it from a suitable master for a month, from wielding a magic weapon with a connection to the path, or by performing haruspicy on a great beast. If you level up and have completed all your paths, then your dm is either being too lax with what a superior foe is or is not giving you enough paths.


Life alchemy

-If you have unlocked a soul anchor, retroactively replace all your previous HD rolls with 5s. More information on soul anchors can be found within this link mentioned above. 

-You may use an MD at any time to heal yourself by [sum]+[sum], at the cost of one exhaustion. .


Parry

-1/round, roll 1d20+[round number] to reduce the damage of an attack made at a target within 3m/10ft of yourself. If you reduce the damage to 0, you may spend an action to make an attack with that roll as your to-hit. 

Saint

For each completed path, you:

-Learn a new, thematically linked skill or language. 

-Invent a new technique. Dm approval of the skills and techniques is required.

-Gain another +1 to hit rolls, grapples, manoeuvres, stunts and physical ability checks.  


Note: This class is also intended to be used with the original duelist techniques linked at the bottom of the post here.



By: Ariel Perez



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