A: Marauder: Theft, observation, +3 dexterity
B: Swindler: Misdirection, +3 cha and int
C: Cryptologist: Decryption
D: Promethean: True theft, avoidance.
Theft: Any attempt to pickpocket something or perform acrobatic movements automatically succeeds.
In addition, any magical item or material can be pickpocketed remotely from up to [level]m away.
Observation: You may passively detect any valuables in the same room or area as you. This also lets you detect artefacts due to their great value.
Maneuvers you make gain +[level] to hit and to succeed if you have observed a target for 10 minutes or two rounds.
Misdirection: You may make someone within (sight) focus their attention on anything you want. This can be transient or a long term obsession.
Decryption: You know the name and function of artefacts and items you see, and you learn any intellectual or mystical skill at twice the speed. In addition, you detect illusions and mind altering effects you are under.
True theft: You may steal and use an ability of someone of equal or lower level within [level]m, you may only hold one ability this way and it is returned to the owner after 10 minutes or after you relinquish it.
Avoidance: You gain resistance to all damage, insight or other numerical effects you gain as a result of your or your assailants recklessness, curiosity or retribution.